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Thursday, April 18, 2019

The Home Video Game Case Study Example | Topics and Well Written Essays - 500 words

The Home Video biz - Case Study ExampleNintendo is a one-century old characterisation naughty company in Japan. in front diversifying into the video high business, Nintendo had built up a card playing business. Nintendo Company is located in Kyoto and is managed by Yamauchi family. It started diversifying into the video game business in the 1970s. Nintendo acquired a video game technology certify from Magnavox. The company introduced a home video game system in Japan in 1977. The game was based on the technology which played a Pong variation. Later, in 1978, Nintendo started selling coin-operated video games. Nintendo encountered the first hit with Donkey Kong, a company designed by Shigeru Miyamoto (Hill 20).Capabilities and competitive advantage that lead to Nintendos success in the home game industry included the decision of the companys manager which involved Nintendo developing its own video game machine. The manager pushed the engineers of the company to construct high-q uality machines. The machines feature high graphics capabilities and their cost was low. They were sold at a half price less than the competing machines (Hill 20). The designed machines were based on consoles, controllers, and plugs in the cartridge format. The machines were made up of two chips which included an eight-bit processing unit of measurement and a graphics processing unit. Each chip performed an essential function. To lower the cost of the machines, the manager avoided development the 16-bit processor that was available at that time.The most important aspect of Nintendo Companys strategy was the mental hospital of cheap but high-quality games. Another important aspect was creating games with few instructions. The environment of the home video game does not allow for a single company to remain dominant over a huge period. This is because success in the industry attracts many competitors.

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