Sunday, March 24, 2019
Adolescent Computer Use :: Technology Internet Papers
Adolescent calculator Use The rising numbers of computers and the net profit in American households all over the past two decades imbibe had many profound impacts for individuals and families. In 1997, the U.S. part of Commerce estimated that half of Americans apply computers, and about a third used the net. By 2001, two thirds of Americans were using computers, and 54% were using the internet. For 9-17 year olds, internet use has doubled from 1997 to 2001 (from one third of Americans to two thirds) (NCES, 2004). These trends have importantly impacted interpersonal communication, as computer based forms of communication have become either dominant or complimentary for most adults and teens. while these computer advancements have had a positive impact for many American teens and adults, there be some growing concerns about increased computer activity becoming an integral part of individuals lives. The pew Research Center reported in 2004 that roughly 55% of parents intend that the internet is a good thing for their kids to become acquainted with, and that it is congenital for their kids world skills. However, 67% of those parents similarly expressed concern that the internet is care their children from important things, like schoolwork and reading, family time, etc. The statistics represent the growing puzzle concerning child and adolescent increased computer use. So while the internet and skills associated with it are becoming increasingly important for young adults academically, many are speculating that the cost concerns the displacement of other valuable experiences characteristic of youth (Jeffery et. al, 2003). These concerns catch ones breath largely with possible associated decreases in physical activity/exercise and effectuate (still being investigated) involving social development (Levin, 2004). There is already a goodly literature concerning adolescents and younger children watching significantly more TV and health related effects of these trends. Children in the US, on average, watch 3-4 hours a mean solar day where increased TV watching a playing video games is also associated with a lower quality diet (Levin, 2004). Subrahmanyam et al (2000) surmise that the boilersuit increase in screen time (including TV, computer use, and video games) whitethorn be linked to obesity and loneliness but they also give notice that further research is necessary to examine these relationships.
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